AI Insights · Timothy · September 2025
Top Slime Games Performance in Romania, Q3 2025
Explore the Q3 2025 performance of top slime games in Romania, highlighting trends in downloads, revenue, and active users across a unified platform.
In the third quarter of 2025, slime games continued to captivate audiences in Romania, with varied performances across the top five applications on a unified platform. Here's a closer look at their trends, based on data from Sensor Tower.
Bruno – My Talking Slime Pet saw an increase in weekly downloads, starting from 420 at the beginning of the quarter and peaking at 1.8K in early August. Active users also experienced a rise, reaching about 18.8K mid-quarter before stabilizing around 17.8K by the end.
Super Slime Simulator: DIY Art maintained a steady download rate, fluctuating between 860 and 999 throughout the quarter. Revenue remained minimal, with a slight peak at $4 in early August. Active users mirrored the download trend, peaking in late July with over 3.1K before declining to 2.7K.
Super Big Slime: Black Hole 3D had a notable spike in revenue, hitting $14 in mid-August. Downloads were modest, ranging from 210 to 727, while active users showed consistency, averaging around 30K with a peak of 32.9K in mid-July.
My Talking Slimy - Slime Buddy experienced a slight dip in downloads mid-quarter, dropping to 181 before recovering to 393 by the end. Revenue varied, peaking at $76 in late August, while active users saw a decline, ending the quarter at 5.5K.
Finally, Slime Simulator Time: 3D ASMR had modest download numbers, peaking at 339 in early August. Active users grew from 64 to 471, indicating increased engagement despite the absence of revenue.
For more detailed insights and data, visit Sensor Tower's platform.